Wakeboard Trick List

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Surface 180

Point Value: 125

Surface 180's are a fun trick to learn as you become familiar with riding fakie. Try to place your weight over the center of the board (Boards with more rocker make this a little easier). In one smooth motion, swing the board around leading with your rear foot. Once you are in the fakie position, place more weight on the tip to allow the board to track for stability. To get back around, do the same thing from back to front. After "mastering" this trick, try a Bunny Hop 180.


Surface 360

Point Value: 200

Surface 360's are next in line after you've mastered the Surface 180. In fact, you could even do a Surface 180, hold that position for a minuite and then continue the rotation. At this point, you will want to pull the handle in towards you and turn in the same motion. Let go with your trailing hand, bend the elbow to make the handle pass in the small of your back, grab it with your trailing hand and keep turning until you've made it all the way around.


Air 180

Point Value: 1 wake = 200 2 wakes = 450

Approach the wake at a comfortable speed. Generate some pop to you can level out in the air and make your 180 turn. Make sure you are in the air when you turn otherwise the landing is more difficult and will feel off-balance.


Bunny Hop 180

Point Value: 200

Similar to other Bunny Hop maneuvers, it is important load the line with a little resistence from the handle and a downward push on the tail of the board. When you get enough air to free the rear fin, rotate around to a revert position and transition your weight very similar to a Surface 180. (Bunny Hops are similar to bouncing on a trampeline, you must first push down in order to leave the surface)


Half Cab (1 wake)

Point Value: 200

Starting from the fakie position (switchstance), the rider uses the wake to get into air and then changes direction.


Frontside Air (2 wakes)

Point Value: 250

Just like the Backside Air over 2 wakes, it is very important to edge all the way through the wake... right as you approach the crest of the wake, most people ease up the pull and flatten out- not good. By easing up, you take away most of that tension the rope has built up and significantly lessens that force that pops you into the air. Keep in mind, your maximum speed should be at the TOP of the wake- not as you first make the cut or anytime during the cut. Best approach is to make a gradual turn into your carve, dig that edge in as you build up speed toward the wake, spring with your legs when you reach the wake and hold on until you're in the air.


Off the wake 360

Point Value: 250

This trick can be one in progression from the Off-the-Wake 180. Ride up the wake, at the very top do a 360 without leaving the surface of the water and ride back down.


Ole

Point Value: 250

This is just like a Surface 360 with some added style! It works like this- instead of doing a behind-the-back handle pass through your 360 rotation, keep the handle in your trailing hand and hold it over your head as you rotate the trick. It's best to do this after cutting outside the wake about 10 feet. Remember, the handle never leaves your hand as the rope goes right over you making for a stylin' move. OLE!


Backscratcher

Point Value: 400

This one is very much like a Fashion Air- As you jump the wake, all you need to do is bend your knees to a 90 degree angle so the board reaches back toward your rear. Very Fun Trick to learn.


360 Heli (1 wake)

Point Value: 450

A 1 wake 360 Heli is like every other heli - keep you position vertical, lead with you head and let the rest of your body follow.


Backside Back Roll

Point Value: 1050

"Remember on the Roll to load the line by edging all the way through the wake away from the boat. Then turn your head over you right shoulder and spot your landing! (right shoulder goofy foot -- left shoulder regular foot) The force developed with the edge and cut away from the boat will shoot you around. Its all physics. Two forces acting -- one the handle pulling and the other on the board resisting. The forces are equal until you edge through the wake and the force on the board releases. By edging away and going off the wake you start a rotation and the handle force is now the only acting force so it pulls you around. All you have to do is keep good body position and hold on for the ride.


Backside Roll-to-Revert

Point Value: 1100

"The first half of the backside roll to revert is thrown exactly like the backside back roll. But, unlike the regular roll, once you hit the peak of your jump let go with your front hand and spot your landing. This will automatically bring you and your board to the fakie position. Stick with it until you can stick the switchstance landings consistently."


Fontside Back Roll

Point Value: 1100

"When I work on a new trick I try to break it down into three steps, 1) Approach, 2) Rotation, and 3) Landing. With this in mind let's talk about a Frontside Back Roll. 1) APPROACH is everything. Start at about 10 to 12 feet outside of the wake on your toeside, progressivly cut into the wake, board more on edge the closer you get to the wake. Be sure you don't bend at the waist or lean way foward. On most rotational tricks, the body position you are in when you leave the wake is the same body postion you will land in. For example, if you leave the wake with more weight on your back foot you will land more tail heavy, etc.... ROTATION - When you reach the wake your board should be on a pretty strong edge. Hold that edge and keep even pressure on the balls of your feet. As your board reaches the top of the wake the nose should be heading up and away from the boat. At this point, if the board is "loaded" correctly it will effortlessly rotate. Throwing your head back helps some riders make the rotation, but I wouldn't suggest throwing it back to hard if you do. I just simply look back and over my right shoulder (I ride left foot foward). LANDING - As you are rotating make sure you spot your landing. Your landing will come pretty naturally if the approach and rotation is correct."


Tantrum

Point Value: 1200

" Set up for a hellside cut. You will need to edge pretty hard to build up some speed. As you start to come up the wake shift to your toeside edge, square your shoulders and back to the wake, throw your head back, and let the wake kick you around. The transition to the toeside edge is the key. When I started trying it, I wasn't edging hard enough into the wake and couldn't get the end over end rotation. Because of that, I was landing on the back of the board and my front foot was popping out. If you don't make the transition to a toeside edge then your body will be in an awkward position and it will be hard to get the rotation and land standing up."


Backside Air Raley

Point Value: 1250

"Like most big tricks, the Raley requires a specific approach. The approach to this trick is absolutely crucial to its execution. Speed is key. Edge out as far as you can on your toes to set up for the backside/heelside approach. Use your progressive cut but build it quickly and increasing it as you get closer to the wake. As you get closer to the wake, start dropping your butt lower than normal and keeping your back straight. Stay low. Edge all the way through the wake and you will feel the lift on the board. Let it go. When you've reached the peak of your extension, start bringing the handle down towards your knees and bring your feet back underneath you for the landing. This is when you'll discover whether or not you got a good cut to the wake...Plan for a few painful failures. There is a huge psychological aspect of this trick and overcoming it is half the battle. The key is all or nothing. Good luck!

TANTRUM-TO-FAKIE
To do this, take off the exact same as a tantrum, only when you're more than half way done with the rotation, grab the handle with you're rear/free hand. Then pull the handle very hard to that hand's hip. That should do her.

WHIRLYBIRD
The whirlybird is one of the coolest tricks in my opinion. What it is is a tantrum with an overhead 360 rotation. Same approach, but when you come off the wake, aggressively throw you lead elbow across you're face and away from the boat. Lead the rotation with you're upper body.

 

SCARECROW
This is just a frontside front roll to revert. Again, progressive toeside edge. When you leave the wake, think about throwing you're head under the handle to look at the wake you just came from, then rotating to where you would look at the wake you're coming to, then pull on you're rear hand to pull the board to fakie. I hope that helps, but I can't really explain that one very well. The difference between this, and a frontside front flip to fakie is that you start the rotation to fakie right off the wake, the front to fakie you do it at the end. They look and perform very differently.

 

FRONT FLIP
First of all, you want you're weight to be on you're back foot. Take a moderately aggressive cut at the wake. You want to take off and bring your front foot up, then throw your shoulders toward the tip of your board. (kind of like a cartwheel). Keep the handle in close and keep you're eyes open. This is a good candidate to practice on the tramp.

 

BACKSIDE 360
Come in just like you would for a 180, try to get a lot of pop, but don't come in hard because you don't want to go more than wake to wake. You want to be straight up and down in the air. Get up in the air before spinning, then pull the handle to you're rear hip and that should start the movement. Put the back of your wrist with the handle to your hip, this will make the handle pass easier. Turn you're head in the direction you are spinning, grab the handle and look towards the boat to land.

 

SHIFTYS
Shiftys can be done with 180's, 360's, 540's, and maybe some day 720's... The shifty is just a twister with a spin. Come into the wake like normal, right after you leave the wake, pull the handle to you're lead hip with both hands, and poke the board out the direction that you just came from, then bring the handle to you're rear hip and do a 180, so you land fakie. After you've got that down, practice some BS 360's, then a Shifty 360.

FRONTSIDE 540
To get this down, do an FS 360, but spin a little more, and instead of looking at the shore to land, look at the boat, and that should help get the last 180 degrees around in your spin.

BACKSIDE MOBIUS
Begin with a light progressive cut, just like a roll to revert. At the top of your roll, let go with your lead hand pull the handle to the small of your back with your rear hand. Then grab the handle with the other hand and keep your eye's open

 Roast Beef

Description: Rear hand heel side grab, between feet through the legs.

Tip on performing this trick: This one shouldn't be a hard one to learn. If you're getting good air and landing pretty consistently, the Roast Beef is a great trick to start progressing into board grabs. As you jump the wake, bring your knees to you chest, reach through your legs with your trailing hand and grab the middle of the board.

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