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Basic
Tricks

Get control before crossing: make gentle
controlling turns from crest to crest, staying inside the wakes.
Steer with your knees: point your knees
in the direction you want to go and maintain that angle.
Be ready for extra lift at the wake: your
foil will want to climb as you cross the wake. Lean forward and raise
the handle just before the crossing to keep your blades down, and avoid
bucking.
To put it all together, start your
crossing at the far side of the opposite wake. Make a gentle turn
across, steering with your knees. Maintain your angle all the way
through the wake, remembering to lean forward and lift the handle as you
cross. To cross back in, start from about 7 feet out and reverse the
process.
-Tony Klarich
Ride with One Hand (minimum 3 sec.)
Jumps

- Baby Jump (any part of front blade must
clear the water)
- Bunny Hop (entire front and rear blade
must clear water)
- One Wake jump
- Double Wake Jump (ski leaves wake with
foil landing past the 2nd wake)
With the boat speed about 15-18 mph,
position yourself about 6 or 8 feet outside the crest of the wake about
1/2 way up above the water on the foil.
Keep your body compact with both hands on
the handle, elbows into your gut and shoulders square.
Gradually turn into the wake, as you
approach the wake crest lean forward slightly to "dip" the
board to the water.
Just before you hit the wake crest lean
back and pull up slightly on your knees. Resist the tendency to lean
forward or push on your feet.
Landings at first are more of a recovery,
using your arms and body position to regain control. Leaning forward
slightly upon reentry will cause the board to go to the surface of the
water. If you keep your elbows in and the handle down then you can
extend your arms to help absorb the pull of the rope.
- Smacker (jump off outside of wake during
off the wake turn)
- One Hand Jump (free hand off handle
during jump)
- Fashion Air (free hand above head and
back)
- Mule Kick (wide, board twists into boat
w/tip drop)
- McThruster (wake/mid/wide; tip drop w/
forward hip thrust)
- Tip Drop nose of board dips below the
horizontal)
- Stiffy (board horizontal to water w/
bottom towards boat)
- Quiver (wake/wide, move tip of board up
and down several times)
- Typewriter (wide, jump w/ min. four
handle passes in typing motion)
- Flying Chicken w/ Sound (wide, flap arms
min.3 time w/ audible bird sound)
- Undertaker (wide jump with one hand
handle grab under both legs) CLICK
HERE!!!
- Shifty -inside (wide, board spins into
boat, then reverse direction for landing)
- Back-at-Cha (wide, board & head spin
away from boat & back)
- Shifty 180 - outside (wide, board &
body spin completely away & back)
Variations include baby jumps, bunny
hops, single wake jumps and double wake jumps.
Release
Moves
- Floater (jump w/ two hand handle release
and recovery)
- Lazy Boy (floater w/ both hands behind
head)
- Spinner (floater w/ min. 360 handle
rotation)
- Nancy (floater w/ two hand rail grab
near feet)
Grabs
- Seat Lift (grab near footman loop at
side & pull up)
- Reach Around (tower grab: rear upper
vertical tower near top of "wineglass")
- Method Air (right hand/right rail grab
near foot, or left hand grabs left rail…)
- Cross Rocket Stiffy (Stiffy with rail
grab across board near foot)
- Tail Grab (right hand right rail grab
near tower base or left hand grabs left…)
- Nose Grab (grab nose of board w/ either
hand in air)
Inverts:
Wake
- Backside Roll (side over side rotation,
shoulders moving back) CLICK
HERE!!!
- Frontside Roll (side over side rotation,
shoulders moving forward) CLICK
HERE!!!
- Blender (Backside roll with helicopter
wrap) (counts in Backside roll group)
- Gainer (must rotate end over end)
- Front Flip (must rotate end over end)
CLICK
HERE!!!
Inverts:
Air (No wake)
- Pogo Roll (Backside air roll: side over
side rotation, shoulders moving back)
The wake backside roll is an inverted trick that contains side over
side rotation. If you want the challenge, get completely comfortable
with 2-3 foot high wake to wake jumps first. Build up to your roll in
steps, and take your time.
Buckle on your helmet, wear a USCG-T3
vest, hook up a trick release, and set the speed at 18-22 mph. Use a
low stretch poly-E rope at 15' off (60'). A vertical extended pylon
can also help you get more hang time to complete the trick.
- Submarine (Backside air roll to complete
submersion w/ recovery) CLICK
HERE!!!
- Frontside Air Roll (side-side rotation,
shoulders moving forward)
- Air Front Flip
- Air Blender (Backside roll with
helicopter wrap)
- Show Gainer (back flip cutting to left,
must rotate end over end)
Cut to the outside of the wake on your
weak side.
Fly the foil over the wake with a hard
cut to the outside.
About 10-15 feet outside the wake,
square up with the boat (i.e. turn to match the boats path).
Make a big jump, let go of the handle
with your outside hand, lower the handle to your inside hip.
- Gainer (back flip cutting to right)
Inverts:
Combos
- Jump Combo Jump (double wake jump to
immediate air jump)
- Jump Combo Roll (2 wake jump to
immediate Backside Roll)
- Double Combo Roll (Backside roll to
immediate Backside Roll)
- Frontside Combo Roll (Frontside roll to
immediate Frontside roll)
- Triple Combo Roll
- Quad Combo Roll
Miscellaneous
Moves
- Skidder (bottom of wing rides on top
of water, 2 second minimum) CLICK
HERE!!!
- Jump to Skid (double wake jump to
skidder, board can’t touch water)
- Wake Cross Skidder (skid crossing
both wakes)
- Skid with Floater
- Skidder Wake Jump (skidder 2 wake
jump to skidder)
- Skinned Knee (skidder while holding
handle vertically w/ knees)
- Skid Roll (Backside or Frontside
roll to skidder)
- Power Turn (low slalom turn with
weight supported on hand "surf turn")
- Body Slide (entire arm and side must
be supported by the water)
- Air wrapped helicopter
- Wake wrapped helicopter
- Air hand-to-hand helicopter CLICK
HERE!!!
- Whip-tic (air 180, land backwards to
front)
Dismounts
- LD (long distance gliding)
Adding a dismount to your run is one easy way to get better.
Hydrofoiling competitions also include dismounts as part of the scored
run. The long distance (LD) glider is one of the basic moves to start
with. Pick a landing spot that is plenty deep and free from obstacles.
Cut out from the boat to gain speed, and throw the handle. Lean
forward to keep the foil down (the extra speed will increase lift). As
you coast try to keep the foil in the water, and ski off the water.
Your gliding distances can improve to great lengths with some
practice. Also, try the gyro glider, a 360 turn in the water after you
let go.
- Backwards landing
- McSkidder (go to skid before or after
releasing rope)
- 360 Tick-tock (back landing w/ release
to front)
- 360-540 Gyro (rider carves turn in
circle)
- Roll Over (Frontside roll)
- Gainer
- Gainer Combo
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